Artworks that create connections between people, places and objects
Art that activate public spaces
Stunning light installations
Playable Cities projects that explore how culture, technology and play can shape the future of our cities.
Digital projects that are defined by both a strong visual and sculptural presence
Participation playful interactions and social game making
Interactive projects that work in both public commercial spaces and cultural spaces
Projects that surprises and intrigues audiences
Work that invites both adults and children to play
Artworks that can be enjoyed irrespective of whether there are one or more people participating
Interfaces that are easy to navigate but still allow for spontaneity
Invitations to play that bridge the gap between active and passive participation.
Learn about the studio and what we do.
Interactive art creates encounters that connect, intrigue and inspire us
About Tine Bech Studio
Tine Bech Studio creates public art, light art, interactive installations, sculptures and games which invite wonder, physical interaction and social exchange. The studio merges art with the digital language of technology to create stunning visual projects that consider culture, audience interaction, and physical space. Tine is a multidisciplinary artist with a PhD on the subject of play. She creates innovative, interactive art and designs extraordinary and meaningful artworks in galleries and public spaces. She shows how the public realm can be successfully activated. Buildings, bridges, rivers, swings, bikes and gardens are transformed into opportunities for participation, curiosity and communication. Born in Aarhus, Denmark, Tine now lives in London, and works across the globe. Her work are created in the Tine Bech Studio in London, where she collaborates with programmers, electronic engineers, fabricators and architects to create installationsthat place the human experience at the centre of our interactions.
Tine Bech Studio believes that culture creates communities, art is for anyone and art belongs everywhere.
Our work can be made for public spaces, museums and galleries, light festivals, business places, private sector workspaces and private homes.
Tine Bech Studio actively explores the relationship between people, technology and physical space.We use the same approach in all our projects and throughout the creative process.We engage the commission partners in discussion to create bespoke artworks and then test interactive elements with the end users and audiences.This process allows us to create spectacular designs and robust interfaces, which visitors can understand intuitively, enabling them to develop confidence and become fully engaged.
- Public Art that activates spaces & The Playable City
- Interactive art that surprises and intrigues audiences
- Stunning Light installations
- Digital art that are defined by both a strong visual and sculptural presence
- Participation and game making
Dr Tine Bech has extensive practical and theoretical experience in creating social interaction as well as an understanding of why we play, including how to create:
- Interactive art and digital games that are enjoyed irrespective of whether there are one or more people participating
- Work that invites both adults and children to play
- Interfaces that are easy to navigate but still allow for spontaneity
- Understanding that public commercial spaces, museums and galleries require different interactive design
- Invitations to play that bridge the gap between active and passive participation
About Tine Bech
Tine is a multidisciplinary artist who creates innovative, interactive art projects that excite and inspire people around the world.
Her work transforms environments and human behaviour through the creative possibilities of play, game making and technology. Tine places the audience in the midst of her works, creating open systems, structures and social spaces where participation, curiosity and communication can take place. Much of her work seamlessly incorporates new technologies, reflecting the ways in which they are increasingly integral to the human condition and the world around us.
Despite living in an age that appears to offer unlimited forms of media communication, we continue to crave a human connection. We yearn to find expression in community and dialogue. Tine is interested in how this can be achieved through play, through the creation of a particular environment and by recognising and exploring the ways in which technology has informed our social behaviours.
She shows how the public realm can be successfully activated. In her projects, buildings, bridges, rivers, swings, bikes and gardens are transformed into opportunities for social interaction, creating encounters that connect us.
More about Tine and her work
"Tine is renowned for her amazing public artworks that pop up in unexpected places. From bridges that light up as people pass over them, to live events where communities swim in clouds of Olympic colours, to battles on bikes, her works actively challenge our common assumptions about art, public space and participation.
The work Tine Bech Studio is doing with light, architecture & play is just astonishing
The approach to Reykjavik City Hall was transformed thanks to Tine Bech. Her beautiful work " Pink Enchantment" drew thousands of visitors to the building and could be seen from miles away - and when it blended with the Nordic Lights, it created magic like never before seen in our city.
It was one of the most successfully interactive art works I have been to, and I've been to a few over the years. Not only did you transform a vast area but also you shifted the way the whole space was treated as well as experienced. It was beautiful to swim in a slightly disorienting dream of fog and light.
I do adore your works. As my thesis is about playful experience in urban spaces, I found you during my research process, and you are the most incredible artist in this field.
It is the kind of interactive event or game that makes you feel closer to complete strangers. It brings the good in everyone out and shows we still play as adults
Tine Bech makes digital rainbows out of darkness