Originally commissioned by British Council 2015 for Contact Point at Israel Museum in Jerusalem.
Rainbow Makers is an intuitive collaborative game which encourages visitors to a museum or gallery to explore and engage with specific art works and the venue itself in an inspiring new way in order to achieve a collective vision: the creation of a digital rainbow which takes form simultaneously both in-venue and online.
Dressed in artist made interactive light wearables, players set out in groups to seek out seven artworks each assigned a colour of the rainbow. The aim of the game is to find all seven spacesand illuminate the objects or artworks withinthem with the appropriate colourof the rainbow. Each artwork is ‘guarded’ by a ‘Gatekeeper’ who will take a photo of the players. Images taken by the seven gatekeepers of the teams illuminating the artworks are uploaded to a website. When combined these images form a giant collective rainbow that is projected live in the museum. Once the players have brought light to the artwork and created a photo for the rainbow, the gatekeeper grants them one ‘colour wish.When the teams have interacted with all seven colours they become Rainbow Makers.
See the live Rainbow created by ‘The Rainbow Maker’ at The Whitworth in Manchester and at Israel Museum.
Through the process of the game, audience members working together as teams illuminate the spaces and artefacts by making interesting poses, interacting and framing it with their body and colourful lights. Participants, as well as onlookers witnessing it, can playfully interpret both the familiar and the new, literally illuminating the venue in order to shine a new light on its collections, spaces and histories. The project provides an inventive, participatory space for people to dream, to play and to explore, and to reimagine the idea of a museum, no matter what their level of knowledge is of art or the venue itself.
Showing Rainbow Makers
Rainbow Makers is tour ready and suitable for museums and galleries with a floor plan/collection large enough to create a challenge for the participants. The game is created in collaboration with museums and gallery staff, focusing on creatively enabling museums visitors to come together and re-imagine the Museum. The game also offers the opportunity for players to interact with interesting gatekeepers, for example, people from local communities, staff or actors.
Supported by Museums at Night, 24Culture, British Council, Jerusalem Season of Culture’s.
The whitworth, Museums at Night, 2017.
Israel Museum, Contact Point, Jerusalem Season of Culture 2016.
Amazing – I never seen a museum like this before
Tine Bech makes digital rainbows out of darkness
– Alan Gemmell, British Council.
It was fun, the game worked in a way that I saw and interacted with art work and installations in ways that hadn’t previously
It is the kind of interactive event or game that makes you feel closer to complete strangers. It brings the good in everyone out and shows we still play as adults
-Alejandro Aspinwall, Doctoral Researcher
The night was a big success. The sell out event appealed to the local catchment of diverse young people. The game permitted play with friends, family and strangers, introduced artworks in an interactive way and was great fun. The palpable excitement while donning the vests set the tone for the whole event
-Nick Stockman, Producer Museums at Night, Culture24