Rainbow Makers
Interactive Game
An intuitive, collaborative game that invites visitors to a museum or gallery to explore and engage with specific art works and the venue itself in an inspiring new way in order to achieve a collective vision: the creation of a digital rainbow which takes form simultaneously both in-venue and online.


Created by
Tine Bech Studio
Supported by Museums at Night, 24Culture, British Council, Jerusalem Season of Cultures
Originally commissioned by British Council 2015 for Contact Point at Israel Museum in Jerusalem
Presented at
The Whitworth, Museums at Night, 2017
Israel Museum, Contact Point, Jerusalem Season of Culture, 2016
It is the kind of interactive event or game that makes you feel closer to complete strangers. It brings the good in everyone out and shows we still play as adults."Alejandro Aspinwall, Doctoral Researcher
Dressed in artist-made interactive light wearables, players set out in groups to seek out seven artworks each assigned a colour of the rainbow. The aim of the game is to find all seven spaces and illuminate the objects or artworks within them with the appropriate colour of the rainbow.



Each artwork is ‘guarded’ by a ‘Gatekeeper’ who will take a photo of the players. Images taken by the seven gatekeepers of the teams illuminating the artworks are uploaded to a website. When combined these images form a giant collective rainbow that is projected live in the museum.
Once the players have brought light to the artwork and created a photo for the rainbow, the gatekeeper grants them one ‘colour wish'. After teams have interacted with all seven colours they become Rainbow Makers.
Through the process of the game, audience members work together as teams to illuminate the spaces and artefacts by making interesting poses, interacting and framing it with their body and colourful lights. Participants, as well as onlookers witnessing it, can playfully interpret both the familiar and the new, literally illuminating the venue in order to shine a new light on its collections, spaces and histories.





The project provides an inventive, participatory space for people to dream, to play and to explore, and to reimagine the idea of a museum, no matter what their level of knowledge is of art or the venue itself.
It was fun, the game worked in a way that I saw and interacted with art work and installations in ways that hadn’t previously."
Tine Bech makes digital rainbows out of darkness."
The night was a big success. The sell out event appealed to the local catchment of diverse young people. The game permitted play with friends, family and strangers, introduced artworks in an interactive way and was great fun. The palpable excitement while donning the vests set the tone for the whole event."