SPACES 2050: Seeing and Seers

Alexander Grace van Zyl

SPACES 2050: Seeing and Seers

Digital and Physical Collaborative Game

It is the year 2050 – game players are the masters of illumination – the future learners and researchers, whose mission is to re-imagine our future learning and research spaces, and send illuminating messages back in time to help the year 2016 reimagine their 21st-century education space.

Image
Image
Happy faces show the joy of Tine's interactive light art game.

Created by

Tine Bech Studio

Funded by Creativeworks London, AHRC funded Knowledge Hub

Photographs by Leonard Rubio

Creative Entrepreneur in Residence at Cass Business School, City University London


Presented at

Creative Entrepreneur in Residence at Cass Business School, 2016


Request info

Image
Tine's interactive game sparked joy and teamwork between strangers.

Wearing unique wearable lighting (created by Tine Bech Studio) participants have to complete a quest – finding seven reflection colour zones and solve a challenge at each site with their power of radiance.

Using social media, images and other tools, game players send answers back in time, reflecting what the future education spaces look like. The players’ messages of images and text are gathered online – becoming a glowing legacy.

In SPACES 2050 players are not simply passive observers, but actively participate and engage, creating new artifacts which can be shared with others digitally.


I really enjoyed the active and playful approach to thinking about learning, and learning spaces of the future – a refreshing and stimulating alternative to sitting in a room with a pile of post-its!"
Dr Sara Jones, Course Director, Masters in Innovation, Creativity and Leadership
Image
Image
Image
Happy faces show the joy of Tine's interactive light art game.

The project was developed as part of a Creative Entrepreneur in Residence project and inspired by engagement with Cass Business School. The residency investigated how ludic participatory public spaces can help organisations innovate.

It explored the relationship between public art and interactivity via new technologies. SPACES 2050: Seeing and Seers was the culmination of the residency. Tine developed the game event around space and knowledge, a crucial issue for the school in the light of its strategy looking for significant improvements in its physical estate.

If you like SPACES 2050, you should check out Rainbow Makers!


Quick to appear and slow to fade, Tine’s illumination was a superb experience of exploring our shared education space. "Rachael Elliott, part-time student of our Masters in Innovation, Creativity and Leadership
We have been working collaboratively with artists since the late 1990s and these have usually been very memorable experiences. But I doubt anything will surpass the reactions to your artwork last night. This not only enabled our research ideas to be embodied in a very creative physical form, they also led to extraordinary levels of engagement from the general public, academics and students. I cannot thank you enough for the way you listened to our needs and aspirations, and then were able to create such an unforgettable and unique experience."
Clive Holtham, Professor of Information Management and Director of Learning Laboratory, Cass Business School, City University London
Share this page:

LinkedInFacebookXPinterestEmailShare