Making Cities Playable talk
See the Tine Bech’s talk from the Making The City Playable Conference
Why Play?
From Stockholm’s Piano Staircase to Bogota’s traffic mimes, a global movement of playful city interventions is taking shape which fuse gamification, urban innovation and cultural regeneration. artist and researcher Tine Bech and Tom Uglow of Google were joined by game designer Holly Gramazio and Emma Morsi from this year’s Playable City shortlisting panel to explore why we play, how we play and what play means for the future of our cities. See all the talks here