Making The City Playable Conference Wed 10 – Thu 11 Sept.
Tine Bech and Creative Director of Google’s Creative Lab Tom Uglow will talk at the Conference about ‘Why we play, how we play and what play means for the future of our cities’
Watershed’s Playable City programme features an international award and global programme of labs, commisions and workshops, with projects using technology to connect people to each other and their surroundings. By offering permission to play we effect change – encouraging citizens to re-imagine and re-configure their city’s services, places and stories.
From Stockholm’s Piano Stairs to Bogata’s traffic mimes, a global movement of unusual city interventions is taking shape, using playfulness to connect people to each other and the places they live and work. We call it Playable City. On 10 and 11 September 2014, we are bringing together a brilliant group of thinkers, makers, planners and civil disobedients, to look at cities as playable places and ask how we make and unmake our future cities?
The Playable City is a people-centred counterpoint to the notion of the Smart City, a gateway to a city where serendipity, hospitality and openness are key. Public narratives around technology-driven cities often feature a fear of isolation, that community and conversation will be rendered extinct.