Projects that create connections between people, places and objects
Art that activate public spaces
Stunning light installations
Playable Cities projects that explore how culture, technology and play can shape the future of our cities.
Digital projects that are defined by both a strong visual and sculptural presence
Participation playful interactions and social game making
Interactive projects that work in both public commercial spaces and cultural spaces
Projects that surprises and intrigues audiences
Work that invites both adults and children to play
Artworks that can be enjoyed irrespective of whether there are one or more people participating
Interfaces that are easy to navigate but still allow for spontaneity
Invitations to play that bridge the gap between active and passive participation.
Tine is a leading light in a new wave of artists whose currency is experience, shared and celebrated. She has the potential to create experiences where participation, interaction and sharing have impacts on people and places that revitalize civic life.
— Prof Jonathan Dovey, Digital Cultures Research Centre.
Tine Bech Studio is a facilitator of innovative thinking, merging art and design with the digital language of technology and participation to create public art, light art, interactive installations, sculptures and games.
Projects are underpinned by research and a theoretical framework for designing social engagement and reflecting on audience behaviour, as well as a robust and sensitive approach to audience evaluation and observation for interactive art and other forms of playful experience design.
Our interactive art and installations actively engages to make positive changes for the future. We know from our research that there are certain things that play does for us. One of the most important things is that, from an academic point of view, it enables us to be emotionally intelligent. When we play, we learn how to be with other people, how to socialise, we learn to connect, so it has the ability to develop social bonds and create a sense of belonging. Play rewards us with joy and promotes empathy. Now, more than ever, we need to promote compassion between people.
We believe that play is important to society as a whole. In today’s culture we think of play as “silly” and see it as opposite to the seriousness of work, whereas in fact the opposite of play is not work, but depression.
Dr Tine Bech is a multidisciplinary artist with a PhD in Play Theory and Interactive Art, a Masters in Sculpture and a BA in Painting. She has extensive practical and theoretical experience in activating public spaces as well as designing for human interaction and understanding why we play. She creates innovative, interactive art, and designs eloquent, playful and meaningful artworks in the public realm and for galleries and museums. She was born in Aarhus, Denmark, and now lives in London and works internationally.
‘We create unique experiences for people by using our behaviours and social abilities, technology and materials,’ says Bech, who has developed a model for creating a new type of art, placing the audience’s experience at its centre. ‘I think art is actually a collective, social, experience,’ she adds.
More about Tine and her work
Tine Bech makes digital rainbows out of darkness
"Tine is renowned for her amazing public artworks that pop up in unexpected places. From bridges that light up as people pass over them, to live events where communities swim in clouds of Olympic colours, to battles on bikes, her works actively challenge our common assumptions about art, public space and participation.
The work Tine Bech Studio is doing with light, architecture & play is just astonishing
Tine creates a democratic space that allows sculpture and audience to hold the same value and significance so that one cannot be fully appreciated or understood without the interaction of the other.
It is the kind of interactive event or game that makes you feel closer to complete strangers. It brings the good in everyone out and shows we still play as adults